Pedagogy · Course

Motion - Timing.

Linear motion looks fake. Nothing goes from rest to full speed in a single frame. Everything that moves speeds up, then slows down. Keyframes say where, the curve says how: the module shows a movement and its speed curve side by side, from the eight basic profiles to the most common type moves.

Speed graph1 second · 25 frames

Acceleration and deceleration

Starts from rest and comes back to it. The default profile of a believable gesture.

Don't look at the position, look at the speed. The height of the curve is the speed at that moment; its shape is the intent of the motion.

The ticks above the ball are the 25 frames of the second. Close together, the object slows down. Far apart, it races.

Glossary

Timing
The duration of a movement, counted in frames. At 25 frames per second, a one-second gesture takes 25. The same distance in 10 frames feels lively; in 50 it feels heavy.
Spacing
The distance travelled from one frame to the next. Close positions slow the object down, wide ones make it race. That's what the ticks above the ball show.
Linear motion
A speed that never changes. It's the only profile you never meet in nature, and it looks fake.
Acceleration, deceleration
Speed building at the start, then dropping before the stop. Nothing goes from rest to full speed in a single frame: everything that moves speeds up, then slows down.
Squash and stretch
The object squashes on impact and stretches in the fall, without changing volume. One of the twelve principles of animation described by Frank Thomas and Ollie Johnston (The Illusion of Life, 1981).
Overshoot
The motion goes slightly past its final position, then settles back in a few frames. It gives momentum and weight.
Anticipation
A small move in the opposite direction before the main action: the eye is warned. One of the twelve principles of animation.
Stagger
The same motion repeated across several elements, letters or layers, a few frames apart. In a text Animator, the Offset of the Range Selector makes it travel.
Onion skin
Neighbouring frames shown transparently around the current one, so the spacing can be read at a glance.
Frame rate
The number of frames per second: 25 in Europe for television and advertising, 24 in cinema.

Sources: the course pack Du brief au master (Xavier Reyé, 2026), pages 41 to 43 · Frank Thomas & Ollie Johnston, The Illusion of Life: Disney Animation (1981), for squash and stretch and anticipation · Adobe After Effects: keyframe interpolation and keyboard shortcuts, checked in November 2026 (Mac shortcuts, Windows in brackets).

Ten questions: four movements to match with their curve, six on the Graph Editor, keyframes and type.